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On the 10th Day of Christmas... Golden Gate - Starfire stage

#1 User is offline   wucash 

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Posted 03 January 2010 - 02:31 AM

Posted Image

Here comes stage for one of our female fighters - Starfire. Its Golden Gate bridge in San Francisco.
Stage is sprited by X-Boy who draw the bridge core by himself, and coded by Me :D.
You can find it in DC stages part of Downloads.
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#2 User is offline   Buyog 

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Posted 03 January 2010 - 02:44 AM

Great stage as always, bro. Thanks. :)
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#3 User is offline   GuNStArHeRo 

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Posted 03 January 2010 - 03:20 AM

the stage is kool man...you should have did this a two part stage as well...fighting on top of the bridge then falling down to strrt level with cars stopped one the bridge watching the fight (just an idea)...any ways nice stage dude
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#4 User is offline   wucash 

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Posted 03 January 2010 - 03:24 AM

lol, i think you should wait a little more on this stage.
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#5 User is offline   comics 

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Posted 03 January 2010 - 03:55 AM

good stage man at last a stage for star fire thx man
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#6 User is offline   tchongo 

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Posted 03 January 2010 - 08:13 AM

View PostGuNStArHeRo, on Jan 3 2010, 09:20 AM, said:

the stage is kool man...you should have did this a two part stage as well...fighting on top of the bridge then falling down to strrt level with cars stopped one the bridge watching the fight (just an idea)...any ways nice stage dude


Great Stage Cash and xboy , thanks for release.

i found one bug in stage , the colums in second level "Moving Randow for UP"..

hauahau sorry my Mother Fucker English... rsrsrs

This post has been edited by tchongo: 03 January 2010 - 02:09 PM

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#7 User is offline   Bizarro_Toro 

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Posted 03 January 2010 - 08:57 AM

...Cool man some scruffy chars have own stage thanks..!! :thumbsup:
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#8 User is offline   JET the PHOENIX 

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Posted 03 January 2010 - 09:09 AM

Cool, now starfire got a home^^

great stage !
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#9 User is offline   McCready 

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Posted 03 January 2010 - 09:22 AM

Cool cool cool! Love that elevator :D
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#10 User is offline   ArmageddoN 

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Posted 03 January 2010 - 12:23 PM

Wow x- boy draw that? Great stages guys !!!
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#11 User is offline   cero2k 

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Posted 03 January 2010 - 01:52 PM

awesome release, that is top notch work there, congrats.
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#12 User is offline   medellin 

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Posted 03 January 2010 - 02:24 PM

I like this stage very mucho Its a good one, and I thik storm Its a good match for starfire
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#13 User is offline   twinimage 

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Posted 03 January 2010 - 04:04 PM

Hooray! :D Another cool stage for another character! Great job!

- Twin
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#14 User is offline   Master_Blaster 

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Posted 03 January 2010 - 05:07 PM

Amazing Stage, Wu Thankies! ;) it's pretty awesome! :buyog: :buyog: :thumbsup: :thumbsup:

William
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#15 User is offline   Amon-Ra 

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Posted 03 January 2010 - 08:26 PM

Great stage Wu we gotta team up in the future to do some stages
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#16 User is offline   warmachinex 

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Posted 03 January 2010 - 08:57 PM

Sweet another great day for 12-days, thanks alot guys :)
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#17 User is offline   MaxBeta 

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Posted 04 January 2010 - 12:03 PM

I gotta hand it to you guys, you create nice stages.

I just want to be clear on only one thing though, since I know you guys are a respectable community in the scene and all and your main motto seems to be "Please honour the will of the creators" on every release.

In case you did, and I'm assuming you did...I just want you guys to know it is fine if you edited sprites which I personally ripped from Final Fight CD and used for my Metro City Limits stage, but we all here know credit for the source sprite is due where it is due. I'm not saying I want to be credited for the sprites, a simple mention in the readmeh will suffice.
Posted Image

Now if this is not the case, I don't want to be a bother.

Some things I would fix about the stage:
- On the top of the bridge tower sprite in the distance...those are lights that can be observed at night. They don't really make much sense being lit during day time, so you could remove those completely.
- Second thing has to do with maintaining the code from ID = 1 on the bottom floor. This makes the Y coordinate values for but the ceiling and character standing point appear unreal as they slide up and down when you jump, but I'm sure you guys know how to fix that.

Great release nonetheless, guys...enjoying it very much!

This post has been edited by MaxBeta: 04 January 2010 - 01:16 PM

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#18 User is offline   GuNStArHeRo 

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Posted 04 January 2010 - 09:51 PM

LMAO i didnt play on this stage long enough to see that it is a double layer stage never mind my last post
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